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Maya mirror animation
Maya mirror animation




The negative scale and to null the rotation.

  • Freeze _ctrl (curve control) transformations to clear away.
  • Ungroup and parent your _ctrl (curve control) to the empty offset group.
  • Scale the group at negative 1(-1) in axis you want to mirror.
  • Place the group pivot at origin if it's not.
  • Invert scale transforms of the control offset group.

    maya mirror animation

    Duplicate your _ctrl (curve control) and unparent it under the world.Į. Unparent group from the joint under the world.ĭ. Parent empty group under the joint> edit the group transforms to null.Ĭ.

    maya mirror animation

    Place and also match its (group) orientation to the joint. Create empty offset group (Ctrl+G when nothing selected)ī. Is right for mirroring control’s curves only! You can utilize this method only when the position and orientation of the control that you want to mirror is coincides with the joint to which it belongs.Ī. Rename your new control (Search and Replace “L” with “R”)Ģ) Negative scale (not recommended for rigs) Now you have old and new copy of control. Mirror the dummy joint (with behavior option on). _ctrl> Zero out translations and rotations> makeIdentity -apply true -jo į. Match the dummy joint orientation to the control. Place the dummy joint at exact same position and If it not under the world (unparent it there)Ĭ. You can operate with the control curve or with its offset group (the workflow is the same)ī.

    maya mirror animation

    Is right for mirroring control’s offset groupsĪ. Well, there is more than one way to do it:






    Maya mirror animation